ATTACHMENTUNIQUEFILE\attachmentType\acog\locNone\1\locHelmet\2\locHead\2\locNeck\2\locTorsoUpper\1.5\locTorsoMid\1.5\locTorsoLower\1\locRightArmUpper\1.5\locRightArmLower\1.5\locRightHand\1\locLeftArmUpper\1.5\locLeftArmLower\1.5\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\viewModel\t6_attach_optic_acog_view\viewModelAdditional\\viewModelADS\\worldModel\t6_attach_optic_acog_world\worldModelAdditional\\viewModelTag\\worldModelTag\\viewModelOffsetX\3.607\viewModelOffsetY\0\viewModelOffsetZ\3.346\viewModelOffsetPitch\0\viewModelOffsetYaw\0\viewModelOffsetRoll\0\worldModelOffsetX\-5.497\worldModelOffsetY\0\worldModelOffsetZ\0.974\worldModelOffsetPitch\0\worldModelOffsetYaw\0\worldModelOffsetRoll\0\viewModelAddOffsetX\0\viewModelAddOffsetY\0\viewModelAddOffsetZ\0\viewModelAddOffsetPitch\0\viewModelAddOffsetYaw\0\viewModelAddOffsetRoll\0\worldModelAddOffsetX\0\worldModelAddOffsetY\0\worldModelAddOffsetZ\0\worldModelAddOffsetPitch\0\worldModelAddOffsetYaw\0\worldModelAddOffsetRoll\0\hideTags\tag_sights\camo\camo_acog\disableBaseWeaponAttachment\1\disableBaseWeaponClip\0\overrideBaseWeaponAttachmentOffsets\0\viewModelOffsetBaseAttachmentX\0\viewModelOffsetBaseAttachmentY\0\viewModelOffsetBaseAttachmentZ\0\worldModelOffsetBaseAttachmentX\0\worldModelOffsetBaseAttachmentY\0\worldModelOffsetBaseAttachmentZ\0\altWeapon\\DualWieldWeapon\\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\firstRaiseTime\0\altRaiseTime\0.5\altDropTime\0\reloadAmmoAdd\0\reloadStartAdd\0\segmentedReload\0\idleAnim\viewmodel_ballista_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_ballista_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_ballista_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_ballista_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\viewmodel_ballista_ads_rechamber\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_ballista_reload\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\viewmodel_ballista_reload_empty\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_ballista_pullout\dropAnim\viewmodel_ballista_putaway\firstRaiseAnim\viewmodel_ballista_first_raise\altRaiseAnim\viewmodel_ballista_pullout\altDropAnim\viewmodel_ballista_putaway\quickRaiseAnim\viewmodel_ballista_pullout_quick\quickDropAnim\viewmodel_ballista_putaway_quick\emptyRaiseAnim\viewmodel_ballista_pullout\emptyDropAnim\viewmodel_ballista_putaway\sprintInAnim\viewmodel_ballista_sprint_in\sprintLoopAnim\viewmodel_ballista_sprint_loop\sprintOutAnim\viewmodel_ballista_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_ballista_crawl_in\crawlForwardAnim\viewmodel_ballista_crawl_forward\crawlBackAnim\viewmodel_ballista_crawl_back\crawlRightAnim\viewmodel_ballista_crawl_right\crawlLeftAnim\viewmodel_ballista_crawl_left\crawlOutAnim\viewmodel_ballista_crawl_out\crawlEmptyInAnim\viewmodel_ballista_crawl_in\crawlEmptyForwardAnim\viewmodel_ballista_crawl_forward\crawlEmptyBackAnim\viewmodel_ballista_crawl_back\crawlEmptyRightAnim\viewmodel_ballista_crawl_right\crawlEmptyLeftAnim\viewmodel_ballista_crawl_left\crawlEmptyOutAnim\viewmodel_ballista_crawl_out\deployAnim\\breakdownAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ballista_rangefinder_ads_fire\adsLastShotAnim\viewmodel_ballista_rangefinder_ads_fire\adsRechamberAnim\viewmodel_ballista_ads_rechamber\adsUpAnim\viewmodel_ballista_acog_ads_up\adsDownAnim\viewmodel_ballista_acog_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\dtp_in\viewmodel_ballista_d2p_in\dtp_loop\viewmodel_ballista_d2p_loop\dtp_out\viewmodel_ballista_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\fireSound\\fireSoundPlayer\\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\killcamStartFireSound\\killcamStartFireSoundPlayer\\tracerType\\enemyTracerType\\adsDofStart\3.2\adsDofEnd\3.8\overrideLeftHandIK\0\overrideLeftHandProneIK\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0